Shuffle/supabase/catalog/vocabulary.csv
cschlaefke 9dbafbcad7 feat(catalog): add starting-stock tool, vocabulary proposal and CI checks
Deno script validates vocabulary.csv and startbestand.csv and generates the idempotent SQL, key list and checks.sql. startbestand.csv stays header-only; vocabulary.csv is a proposal pending approval (C0). seed.sql no longer inserts genres and mechanics.

Refs #2

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-03 15:38:28 +01:00

45 lines
2.1 KiB
Text

kind,vocab_key,name_de,name_en
genre,strategy,Strategiespiel,Strategy game
genre,family,Familienspiel,Family game
genre,party,Partyspiel,Party game
genre,cooperative,Kooperatives Spiel,Cooperative game
genre,card-game,Kartenspiel,Card game
genre,abstract,Abstraktes Spiel,Abstract game
genre,thematic,Thematisches Spiel,Thematic game
genre,economic,Wirtschaftsspiel,Economic game
genre,wargame,Kriegsspiel,Wargame
genre,kids,Kinderspiel,Children's game
genre,word,Wortspiel,Word game
genre,deduction,Deduktionsspiel,Deduction game
genre,dexterity,Geschicklichkeitsspiel,Dexterity game
genre,trivia,Quizspiel,Trivia game
mechanic,worker-placement,Arbeitereinsatz,Worker placement
mechanic,deck-building,Deckbau,Deck building
mechanic,hand-management,Handkartenmanagement,Hand management
mechanic,dice-rolling,Würfeln,Dice rolling
mechanic,tile-placement,Plättchenlegen,Tile placement
mechanic,set-collection,Sets sammeln,Set collection
mechanic,drafting,Drafting,Drafting
mechanic,area-control,Gebietsmehrheit,Area control
mechanic,auction,Bieten und Versteigern,Auction and bidding
mechanic,trading,Handel,Trading
mechanic,negotiation,Verhandlung,Negotiation
mechanic,route-building,Streckenbau,Route building
mechanic,engine-building,Engine Building,Engine building
mechanic,pick-up-and-deliver,Abholen und Liefern,Pick-up and deliver
mechanic,trick-taking,Stichspiel,Trick-taking
mechanic,push-your-luck,Glück herausfordern,Push your luck
mechanic,bluffing,Bluffen,Bluffing
mechanic,hidden-roles,Verdeckte Rollen,Hidden roles
mechanic,variable-powers,Variable Spielerfähigkeiten,Variable player powers
mechanic,grid-movement,Bewegung auf Raster,Grid movement
mechanic,pattern-building,Muster bauen,Pattern building
mechanic,real-time,Echtzeit,Real-time
mechanic,memory,Gedächtnis,Memory
mechanic,roll-and-write,Würfeln und Notieren,Roll and write
mechanic,campaign,Kampagne,Campaign
mechanic,action-points,Aktionspunkte,Action points
mechanic,resource-management,Ressourcenmanagement,Resource management
mechanic,storytelling,Erzählen,Storytelling
mechanic,take-that,Gegenseitig ärgern,Take that
mechanic,player-elimination,Spieler scheiden aus,Player elimination